AoeStats
← Wolf Slayer

Black Forest

510865209Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Shu · Brazil
1708
+12
🇬🇧 Bohemians · United Kingdom
1550
+18
🇺🇸 Franks · United States
1540
+19
🇦🇷 Bulgarians · Argentina
1530
+19
🇨🇭 Inca · Switzerland
1841
-26
🇲🇽 Goths · Mexico
1568
-16
🇪🇨 Mongols · Ecuador
1526
-14
🇨🇦 Jurchens · Canada
1473
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,297 11:17 24:03 28:46 ◆ FC into Fast Imp
43 1,885 10:45 15:33 34:14 ⛏ Fast Castle
43 1,910 8:23 25:07 30:10 ⚔ Towers into Fish Boom FC into Fast Imp
38 1,680 11:43 16:13 31:50 ⛏ Fast Castle
33 1,454 12:30 17:05 33:56 ⛏ Fish Boom FC
28 1,219 11:32 15:45 34:34 ⛏ Fish Boom FC
27 1,193 10:16 26:17 35:15 ⚔ M@A into Fish Boom
27 1,212 13:55 34:09 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,300 17,580 11,900 1,500 66,280 68,582
20,825 23,307 10,485 2,200 56,817 60,521
23,305 16,527 8,495 4,850 53,177 55,906
17,750 19,865 11,115 3,530 52,260 60,781
17,900 9,571 6,415 6,580 40,466 42,521
16,475 13,935 8,525 300 39,235 53,396
9,275 10,106 4,520 1,610 25,511 26,908
8,210 11,181 1,590 620 21,601 24,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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