AoeStats
← Wolf Slayer

Coastal Forest

510765432Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 36m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Tatars · Mexico
1686
+15
🇨🇳 Khmer · China
1638
+17
1626
+17
🇨🇳 Saracens · China
1589
+19
🇮🇹 Jurchens · Italy
1732
-20
🇺🇸 Bengalis · United States
1732
-20
🇬🇧 Georgians · United Kingdom
1602
-15
🇨🇴 Inca · Colombia
1559
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,425 11:17 15:34 — ⛏ Fast Castle
56 2,045 9:26 20:18 — ⚔ Fish Boom into Scouts
43 1,549 8:52 21:28 — ⚔ Archer Rush
40 1,471 10:08 26:44 — ⚔ Archers into Skirms
39 1,403 11:10 16:36 35:11 ⛏ Fish Boom FC
36 1,296 9:12 20:47 — ⚔ Scout Rush
7 261 — — —
5 166 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,925 11,191 5,645 1,640 32,401 34,308
13,285 8,083 5,525 535 27,428 31,364
9,775 10,973 4,395 510 25,653 26,752
8,205 6,657 750 1,965 17,577 17,518
4,470 5,200 4,730 0 14,400 16,500
4,130 4,929 2,345 125 11,529 12,376
1,200 125 0 0 1,325 1,179
550 25 0 0 575 669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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