AoeStats
← Lakafant

Black Forest

504828801Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 52m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1267
+11
🇹🇷 Lithuanians · Türkiye
1237
+12
🇦🇹 Bohemians · Austria
1110
+17
🇳🇴 Britons · Norway
1097
+18
🇱🇹 Teutons · Lithuania
1158
-15
🇦🇹 Hindustanis · Austria
1150
-15
🇳🇱 Japanese · Netherlands
1137
-14
🇸🇮 Ethiopians · Slovenia
1137
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,789 11:01 19:04 32:32 ⛏ Fast Castle
29 1,519 11:00 14:53 31:02 ⛏ Fast Castle
27 1,418 11:30 16:02 31:18 ⛏ Fast Castle
22 1,133 11:56 19:07 33:58 ⛏ Fast Castle
18 916 13:17 17:39 38:36 ⛏ Fast Castle
18 924 11:31 19:00 31:35 ⛏ Fast Castle
17 909 11:26 16:36 34:16 ⛏ Fast Castle
15 777 12:57 21:35 36:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,745 27,120 15,490 2,455 85,810 89,465
35,265 37,520 10,765 1,130 84,680 92,839
18,060 35,825 23,760 950 78,595 102,938
19,470 24,300 17,320 4,385 65,475 84,939
23,305 20,903 15,085 2,685 61,978 71,329
24,060 14,647 10,735 1,525 50,967 55,244
21,895 14,658 11,435 1,700 49,688 67,635
20,985 15,350 9,080 2,150 47,565 58,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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