MegaRandom
505176601Analyzed1v1 RM
·
24d ago on Sep 8, 2026·
42m 1s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Sebastian2Go's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 60,806 analysed 1v1 players on MegaRandom.
Sebastian2Go
D
Feudal Age
13:37
vs 10:58
btm 9%
Castle Age
29:42
vs 20:31
btm 3%
Imperial Age
—
vs 37:38
btm 0%
eAPM
13
vs 30
btm 8%
First military
10:13
vs 12:49
top 19%
▼
Slow Feudal Age at 13:37 — slower than 91% of analysed players on MegaRandom
▼
Slow Castle Age at 29:42 — slower than 97% of analysed players on MegaRandom
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (12:04) — usually safest before it
▲
Early military at 10:13 (Militia) — earlier than 81% of analysed players on MegaRandom
▼
Town centers idle 7:47 of the first 29:42 — keep villagers queued
jonik.mdp2
C
Feudal Age
10:01
vs 10:58
top 25%
Castle Age
23:53
vs 20:31
btm 21%
Imperial Age
40:37
vs 37:38
btm 30%
eAPM
25
vs 30
btm 37%
First military
19:08
vs 12:49
btm 13%
▲
Fast Feudal Age at 10:01 — faster than 75% of analysed players on MegaRandom
▼
Slow Castle Age at 23:53 — slower than 79% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▼
First military only at 19:08 (Spearman) — later than 87% of analysed players on MegaRandom