MegaRandom
505114129Analyzed1v1 RM
·
24d ago on Sep 7, 2026·
58m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Sebastian2Go's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 62,414 analysed 1v1 players on MegaRandom.
Ceylan015472
D
Feudal Age
12:48
vs 10:58
btm 16%
Castle Age
24:31
vs 20:31
btm 17%
Imperial Age
40:51
vs 37:38
btm 28%
eAPM
22
vs 30
btm 30%
First military
17:48
vs 12:49
btm 17%
▼
Slow Feudal Age at 12:48 — slower than 84% of analysed players on MegaRandom
▼
Slow Castle Age at 24:31 — slower than 83% of analysed players on MegaRandom
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 38s across the first 24:31
Sebastian2Go
D
Feudal Age
12:57
vs 10:58
btm 14%
Castle Age
32:39
vs 20:31
btm 1%
Imperial Age
51:49
vs 37:38
btm 3%
eAPM
11
vs 30
btm 5%
First military
17:02
vs 12:49
btm 21%
▼
Slow Feudal Age at 12:57 — slower than 86% of analysed players on MegaRandom
▼
Slow Castle Age at 32:39 — slower than 99% of analysed players on MegaRandom
▼
Slow Imperial Age at 51:49 — slower than 97% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 11:09 of the first 32:39 — keep villagers queued