AoeStats
← Sebastian2Go

MegaRandom

505114129Analyzed
1v1 RM · 24d ago on Sep 7, 2026· 58m 51s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
605
+13
🇨🇴 Chinese · Colombia
534
-17

Win probability

Sebastian2Go's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 62,414 analysed 1v1 players on MegaRandom.
Ceylan015472 D
Feudal Age 12:48 vs 10:58
btm 16%
Castle Age 24:31 vs 20:31
btm 17%
Imperial Age 40:51 vs 37:38
btm 28%
eAPM 22 vs 30
btm 30%
First military 17:48 vs 12:49
btm 17%
▼ Slow Feudal Age at 12:48 — slower than 84% of analysed players on MegaRandom
▼ Slow Castle Age at 24:31 — slower than 83% of analysed players on MegaRandom
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 38s across the first 24:31
Sebastian2Go D
Feudal Age 12:57 vs 10:58
btm 14%
Castle Age 32:39 vs 20:31
btm 1%
Imperial Age 51:49 vs 37:38
btm 3%
eAPM 11 vs 30
btm 5%
First military 17:02 vs 12:49
btm 21%
▼ Slow Feudal Age at 12:57 — slower than 86% of analysed players on MegaRandom
▼ Slow Castle Age at 32:39 — slower than 99% of analysed players on MegaRandom
▼ Slow Imperial Age at 51:49 — slower than 97% of analysed players on MegaRandom
▼ Low eAPM (11) — busier hands win idle time back
▼ Town centers idle 11:09 of the first 32:39 — keep villagers queued
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