AoeStats
← Zaissi

African Clearing

510507179Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 34m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Muisca · Japan
1760
+9
🇨🇳 Huns · China
1732
+10
🇨🇳 Spanish · China
1673
+12
🇭🇷 Saracens · Croatia
1668
+13
🇩🇪 Poles · Germany
1676
-14
🇹🇷 Persians · Türkiye
1624
-12
🇫🇮 Bohemians · Finland
1552
-9
🇨🇿 Byzantines · Czechia
1529
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,052 12:03 22:42 — ⚔ Scout Rush
59 2,049 13:34 20:36 — ⛏ Fast Castle
53 1,838 14:01 17:47 — ⛏ Fish Boom FC
49 1,699 9:59 26:19 — ⚔ Scout Rush
48 1,689 12:45 18:18 — ⛏ Fast Castle
48 1,675 12:45 25:34 34:14 ⚔ Archers into Fast Imp
45 1,575 13:58 17:39 — ⛏ Fast Castle
20 692 15:13 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,705 5,454 9,390 750 28,299 27,512
12,690 9,644 3,910 400 26,644 26,210
10,525 9,831 3,685 300 24,341 26,264
11,145 8,633 2,340 1,735 23,853 28,632
14,555 6,564 2,020 400 23,539 26,358
5,965 7,026 3,800 1,000 17,791 17,004
5,900 4,856 3,175 1,415 15,346 14,562
5,530 4,501 850 100 10,981 10,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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