AoeStats
← Zaissi

Arena

510323245Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 52m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Berbers · Poland
1604
+12
🇪🇸 Burmese · Spain
1590
+12
🇨🇳 Malians · China
1554
+14
🇷🇺 Vikings · Russia
1417
+19
🇹🇷 Britons · Türkiye
1522
-15
🇳🇱 Inca · Netherlands
1516
-15
🇫🇮 Goths · Finland
1501
-14
🇫🇷 Teutons · France
1460
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 3,579 10:41 15:00 27:58 ⛏ Fast Castle
50 2,604 10:27 14:33 30:40 ⛏ Fast Castle
48 2,523 10:55 14:26 26:46 ⛏ Fast Castle
47 2,486 10:26 14:06 31:28 ⛏ Fast Castle
42 2,210 10:30 15:36 29:33 ⛏ Fast Castle
39 2,032 10:24 14:31 26:57 ⛏ Fast Castle
38 1,975 9:53 13:36 29:33 ⛏ Fast Castle
29 1,535 11:16 15:28 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,210 25,490 22,655 5,650 93,005 95,294
40,090 31,130 16,705 3,550 91,475 94,236
40,495 25,375 17,345 3,660 86,875 94,934
39,780 16,610 25,995 2,350 84,735 89,175
43,625 19,885 14,110 2,150 79,770 84,455
25,760 33,688 14,380 2,860 76,688 78,806
29,995 37,655 6,025 2,495 76,170 81,667
15,625 20,035 19,425 3,100 58,185 80,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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