AoeStats
← Sea Shanty 2

Golden Pit

509653299Analyzed
1v1 RM · 5d ago on Sep 27, 2026· 63m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Maya · United Kingdom
1105
+16
🇪🇸 Malians · Spain
1100
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,076 10:06 22:30 44:11 ⚔ Archer Rush
25 1,567 10:39 24:32 42:24 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,505 19,398 16,270 4,830 60,003 63,556
22,055 13,865 12,050 3,630 51,600 53,781
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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