AoeStats
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Nomad

509316374Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 35m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1575
+12
🇦🇺 Jurchens · Australia
1545
+13
🇻🇳 Burmese · Vietnam
1508
+15
🇦🇺 Mongols · Australia
1459
+17
🇹🇷 Ethiopians · Türkiye
1504
-15
🇪🇨 Japanese · Ecuador
1501
-15
🇸🇰 Hindustanis · Slovakia
1471
-14
🇫🇷 Burgundians · France
1453
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,937 14:08 17:46 33:07 ⛏ Fish Boom FC
45 1,598 12:49 24:04 — ⚔ Fish Boom into Scouts
42 1,483 13:25 17:50 — ⛏ Fish Boom FC
38 1,360 12:06 18:03 35:25 ⚔ Fish Boom FC into Archers
38 1,359 12:57 17:01 33:16 ⛏ Fish Boom FC
34 1,198 14:12 17:56 — ⛏ Fish Boom FC
32 1,145 17:37 22:21 — ⛏ Fish Boom FC
29 1,049 13:23 23:48 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,695 11,610 4,840 1,600 29,745 30,455
12,720 10,315 4,280 2,250 29,565 30,071
10,300 10,498 4,615 2,380 27,793 29,788
11,300 8,648 4,260 1,605 25,813 26,991
11,230 8,208 5,770 0 25,208 27,481
9,215 8,781 2,165 1,755 21,916 23,425
8,945 7,417 3,350 950 20,662 22,224
5,760 6,956 1,475 425 14,616 14,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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