AoeStats
← Pabc.

Arena

510888835Analyzed
2v2 RM · 9h ago on Oct 3, 2026· 50m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1038
+14
🇧🇷 Slavs · Brazil
1034
+14
🇨🇴 Turks · Colombia
1030
-16
🇨🇴 Persians · Colombia
951
-12
Player eAPM Actions Feudal Castle Imperial Opening
77 3,883 10:44 13:39 30:32 ⛏ Fast Castle
49 2,482 11:15 15:19 39:47 ⛏ Fast Castle
33 1,656 11:08 14:45 32:34 ⛏ Fast Castle
17 852 10:48 16:42 30:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,100 35,280 12,160 2,900 86,440 91,613
17,785 28,805 4,980 1,410 52,980 56,103
17,925 13,520 10,680 3,230 45,355 47,475
19,420 13,450 9,940 2,250 45,060 63,917
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.