AoeStats
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MegaRandom

510394381Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 65m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
1229
+15
1228
+15
🇺🇸 Spanish · United States
1217
-15
🇺🇸 Italians · United States
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,296 11:37 15:20 36:33 ⛏ Fish Boom FC
26 1,723 11:02 17:47 46:21 ⚔ FC into Archers
24 1,567 10:14 22:27 33:10
23 1,538 10:23 14:38 28:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
66,615 19,445 30,405 2,550 119,015 122,243
39,245 28,916 21,715 4,845 94,721 100,445
27,560 28,370 20,295 3,955 80,180 85,256
18,040 16,000 7,475 2,000 43,515 56,442
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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