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MegaRandom

509202988Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 27m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
1015
+16
🇧🇷 Berbers · Brazil
1012
+16
🇨🇭 Burmese · Switzerland
1004
+16
🇷🇺 Mongols · Russia
981
+17
🇹🇷 Dravidians · Türkiye
1076
-19
🇹🇷 Teutons · Türkiye
1019
-17
🇪🇸 Huns · Spain
987
-15
🇪🇸 Inca · Spain
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,214 11:58 21:55 — ⚔ Fish Boom into Fire Galleys into Scouts
40 1,092 10:50 25:10 — ⚔ Scouts into Archers
38 1,058 14:37 19:48 — ⛏ Fish Boom
26 726 10:01 21:20 — ⚔ Fish Boom into Scouts
18 506 13:03 17:24 — ⛏ Fish Boom FC
18 493 11:56 20:39 — ⛏ Fast Castle
14 381 12:40 21:04 — ⚔ Fish Boom into Archers
9 258 13:35 17:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,980 6,465 2,180 750 14,375 14,616
7,825 4,673 1,560 200 14,258 16,649
5,570 6,447 790 750 13,557 15,066
7,375 4,656 1,100 300 13,431 14,716
5,755 5,597 1,215 305 12,872 13,996
5,150 5,006 1,020 100 11,276 13,331
5,235 4,915 530 245 10,925 12,212
5,825 3,651 1,220 0 10,696 13,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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