AoeStats
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MegaRandom

510379554Analyzed
4v4 RM · 11h ago on Sep 30, 2026· 29m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Franks · Russia
1099
+14
🇷🇴 Vietnamese · Romania
1036
+17
🇺🇸 Wei · United States
1025
+17
🇲🇽 Spanish · Mexico
983
+27
🇲🇽 Jurchens · Mexico
1208
-23
🇨🇱 Huns · Chile
1087
-18
🇦🇷 Cumans · Argentina
959
-13
🇹🇷 Franks · Türkiye
950
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,233 8:51 20:35 — ⚔ Scout Rush
30 883 10:11 24:52 — ⚔ Scout Rush
27 771 8:59 17:02 — ⚔ FC into Skirms
26 762 10:57 25:37 —
24 694 8:30 20:32 — ⚔ Archer Rush
19 561 9:38 22:54 —
18 520 10:35 23:22 —
14 402 9:49 20:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,575 5,065 2,825 200 16,665 17,181
7,325 5,635 2,100 330 15,390 16,684
6,175 5,286 1,315 195 12,971 15,317
8,980 3,365 300 300 12,945 12,669
4,915 4,731 2,210 650 12,506 13,422
5,895 3,605 1,730 650 11,880 13,338
5,930 4,020 650 200 10,800 12,307
3,840 4,728 790 100 9,458 10,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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