AoeStats
← soccergeeg

Pilgrims

510041151Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 52m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
807
+16
🇦🇷 Koreans · Argentina
641
+18
🇺🇸 Khmer · United States
705
-15
🇺🇸 Turks · United States
644
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,250 11:48 25:03 32:16 ⚔ Fire Galley Rush
21 1,122 9:32 20:59 34:35 ⚔ Fish Boom into Scouts
13 680 15:29 21:02 36:31 ⛏ Fish Boom FC
11 557 8:22 28:21 49:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,125 26,911 13,220 3,585 68,841 75,702
15,835 15,405 9,055 1,655 41,950 60,288
15,770 13,705 6,445 2,135 38,055 41,524
11,935 12,815 3,885 1,315 29,950 44,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.