AoeStats
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Arena

507067541Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 59m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
585
+11
🇬🇧 Britons · United Kingdom
548
+13
🇨🇱 Teutons · Chile
477
-12
🇪🇸 Turks · Spain
474
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,424 11:43 29:47 47:30 ⚔ Archer Rush
18 1,095 15:25 26:32 39:15 ⚔ Skirmisher Rush
13 784 11:00 21:04 35:52 ⛏ Fast Castle
8 482 11:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
20,955 27,540 16,370 5,350 70,215 96,406
19,535 15,350 8,445 3,835 47,165 53,479
9,925 14,115 9,650 1,700 35,390 43,006
1,900 1,600 0 370 3,870 4,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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