AoeStats
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Arena

510149467Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 54m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1254
+16
🇲🇾 Japanese · Malaysia
1250
+17
🇵🇱 Khmer · Poland
1250
+17
🇨🇦 Ethiopians · Canada
1242
+17
🇩🇪 Armenians · Germany
1274
-17
🇩🇪 Poles · Germany
1266
-17
🇩🇪 Sicilians · Germany
1263
-17
🇩🇪 Romans · Germany
1248
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,136 9:52 13:48 30:22 ⛏ Fast Castle
35 1,898 10:13 14:21 30:19 ⛏ Fast Castle
29 1,582 10:46 14:33 27:55 ⛏ Fast Castle
29 1,604 10:16 14:09 29:16 ⛏ Fast Castle
28 1,549 10:53 14:41 30:35 ⛏ Fast Castle
28 1,502 10:55 15:08 29:19 ⛏ Fast Castle
27 1,474 9:10 17:13 27:56 ⛏ Fast Castle
23 1,269 10:21 13:49 28:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,300 22,320 24,995 4,100 117,715 124,326
40,935 39,920 12,245 1,500 94,600 104,469
42,795 21,125 26,975 880 91,775 96,477
35,275 33,448 15,145 3,105 86,973 90,054
38,885 13,060 30,320 950 83,215 91,768
32,550 24,550 16,530 2,150 75,780 90,660
25,100 23,900 14,010 1,645 64,655 80,627
28,490 17,965 10,350 3,050 59,855 68,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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