AoeStats
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Lombardia

510142372Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 48m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Sicilians · Algeria
1357
+12
🇨🇦 Chinese · Canada
1354
+13
🇫🇷 Spanish · France
1318
+14
🇨🇳 Khmer · China
1281
+16
🇩🇪 Tupi · Germany
1288
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🇩🇪 Gurjaras · Germany
1280
-14
🇩🇪 Bohemians · Germany
1277
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🇩🇪 Magyars · Germany
1261
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 2,425 10:51 14:30 34:00 ⛏ Fast Castle
44 2,139 11:02 17:24 30:00 ⛏ Fast Castle
36 1,739 13:14 18:41 29:24 ⛏ Fast Castle
35 1,677 10:49 15:38 30:44 ⛏ Fast Castle
34 1,665 11:07 16:31 29:13 ⛏ Fast Castle
23 1,126 10:59 21:20 33:04 ⚔ Scout Rush
20 986 12:02 16:09 28:22 ⛏ Fast Castle
20 982 9:53 21:28 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,970 15,012 15,905 2,980 63,867 66,793
27,810 18,852 12,005 2,900 61,567 70,722
29,320 15,553 9,410 3,630 57,913 71,878
20,155 17,745 13,690 2,620 54,210 61,009
19,625 16,397 15,395 1,590 53,007 63,627
16,325 19,958 11,265 4,335 51,883 58,662
15,700 19,241 11,545 2,530 49,016 73,838
21,495 11,887 10,830 2,085 46,297 57,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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