AoeStats
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Arena

508489873Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 59m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bulgarians · Taiwan
1223
+19
🇩🇪 Bengalis · Germany
1219
+19
🇩🇪 Britons · Germany
1202
+19
🇩🇪 Koreans · Germany
1293
-20
🇩🇪 Maya · Germany
1284
-19
🇩🇪 Burgundians · Germany
1263
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 3,294 10:14 14:06 32:57 ⛏ Fast Castle
34 2,049 10:41 14:55 30:00 ⛏ Fast Castle
24 1,424 10:40 15:09 28:16 ⛏ Fast Castle
23 1,361 10:02 13:50 29:46 ⛏ Fast Castle
21 1,243 10:23 13:58 27:49 ⛏ Fast Castle
20 1,186 10:53 15:22 31:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,825 19,965 24,520 3,465 105,775 107,246
42,000 24,030 20,645 2,800 89,475 105,299
18,045 47,580 15,780 3,685 85,090 95,445
41,870 24,240 14,960 3,080 84,150 92,531
26,365 22,105 13,510 1,550 63,530 69,340
15,275 26,720 18,065 2,900 62,960 85,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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