AoeStats
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Fortress

509515794Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 29m 56s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Inca · Dominican Republic
686
+17
🇩🇴 Jurchens · Dominican Republic
652
+18
🇺🇸 Japanese · United States
711
-18
🇦🇺 Goths · Australia
696
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 972 8:56 19:00 — ⚔ Champi Rush
14 434 10:27 24:52 — ⚔ M@A Rush
13 386 7:56 16:48 — ⛏ Fast Castle
11 331 6:05 15:52 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
9,210 6,600 2,640 200 18,650 19,219
9,840 4,810 2,615 650 17,915 22,171
7,750 6,875 2,295 850 17,770 18,852
7,765 5,255 1,245 100 14,365 17,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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