AoeStats
← Djrafa

Pilgrims

509510513Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Aztecs · Dominican Republic
676
+10
🇩🇴 Khmer · Dominican Republic
640
+12
🇨🇴 Franks · Colombia
543
-11
🇨🇱 Britons · Chile
541
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,689 13:12 22:38 — ⚔ Fish Boom into Fire Galleys into Archers into Skirms
14 626 12:27 19:22 34:07 ⛏ Fish Boom FC
11 487 15:34 29:47 — ⚔ Fish Boom into Scouts into Skirms
9 398 12:37 21:22 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,910 12,680 5,410 1,800 33,800 37,891
8,990 12,795 4,925 1,050 27,760 29,051
9,105 7,500 2,140 1,600 20,345 22,803
6,215 6,010 1,260 950 14,435 14,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.