AoeStats
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Nomad

507854830Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 158m 18s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Lithuanians · Dominican Republic
626
+15
🇩🇴 Britons · Dominican Republic
599
+16
🇨🇴 Romans · Colombia
603
-16
🇺🇸 Goths · United States
587
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 5,785 15:05 23:43 50:13 ⚔ Fish Boom into Fire Galleys FC into Skirms
23 3,708 17:20 37:08 85:05 ⚔ Fish Boom into M@A into Towers
15 2,410 15:05 23:14 52:20 ⛏ Fish Boom FC
14 2,219 18:17 23:25 45:50 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
49,650 58,160 42,280 9,760 159,850 173,494
53,325 44,124 33,440 3,525 134,414 135,647
36,515 43,125 18,360 9,550 107,550 126,113
24,100 37,040 16,385 2,780 80,305 80,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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