Arabia
506284368Analyzed1v1 RM
·
19d ago on Sep 13, 2026·
43m 33s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
The Red Knight's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,968 analysed 1v1 players on Arabia.
The Red Knight
C
Feudal Age
11:10
vs 9:49
btm 17%
Castle Age
20:59
vs 21:49
top 37%
Imperial Age
36:34
vs 38:58
top 28%
eAPM
27
vs 38
btm 25%
First military
6:58
vs 10:33
top 4%
▼
Slow Feudal Age at 11:10 — slower than 83% of analysed players on Arabia
▲
Fast Imperial Age at 36:34 — faster than 72% of analysed players on Arabia
▼
Low eAPM (27) — busier hands win idle time back
▲
Early military at 6:58 (Militia) — earlier than 96% of analysed players on Arabia
▼
Town centers idle 4:03 of the first 20:58 — keep villagers queued
Jericho
D
Feudal Age
10:05
vs 9:49
btm 42%
Castle Age
27:36
vs 21:49
btm 5%
Imperial Age
—
vs 38:58
btm 0%
eAPM
35
vs 38
btm 42%
First military
15:45
vs 10:33
btm 14%
▼
Slow Castle Age at 27:36 — slower than 95% of analysed players on Arabia
▼
First military only at 15:45 (Spearman) — later than 86% of analysed players on Arabia
▼
Town centers idle 3:39 of the first 27:36 — keep villagers queued