AoeStats
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Lombardia

507567048Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 50m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Burmese · Hong Kong SAR China
961
+12
🇩🇪 Mongols · Germany
939
+13
🇹🇷 Ethiopians · Türkiye
881
-12
🇹🇷 Gurjaras · Türkiye
881
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,371 13:02 20:05 34:57 ⛏ Fast Castle
22 1,105 11:03 16:21 35:41 ⚔ Archer Rush
16 821 12:04 22:30 50:23 ⛏ Fast Castle
16 832 10:12 25:13 43:39 ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,805 19,305 18,105 5,650 78,865 88,875
37,280 20,656 6,675 3,550 68,161 88,974
22,455 15,320 11,090 2,250 51,115 63,875
19,980 13,405 8,750 890 43,025 45,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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