AoeStats
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Nomad

507558915Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 55m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
935
+14
🇹🇷 Huns · Türkiye
857
+18
🇹🇷 Mongols · Türkiye
897
-16
🇹🇷 Lithuanians · Türkiye
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,800 13:40 19:55 31:22 ⛏ Fish Boom FC
30 1,667 14:58 24:22 35:34 ⛏ Fish Boom into Fire Galleys FC
28 1,574 16:46 28:53 51:14 ⚔ Fish Boom into Fire Galleys into Archers
16 894 14:40 25:22 41:12 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,595 23,287 14,757 3,735 68,374 83,483
16,865 21,658 9,080 1,600 49,203 56,201
21,620 13,935 8,205 2,100 45,860 61,353
18,860 14,445 8,675 1,785 43,765 48,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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