AoeStats
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MegaRandom

509020716Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 88m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Hindustanis · Ecuador
763
+16
🇪🇨 Maya · Ecuador
722
+36
🇺🇸 Britons · United States
762
-17
🇺🇸 Burgundians · United States
762
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 2,675 13:25 37:57 55:31 ⚔ Scouts into Archers
20 1,759 13:27 30:35 63:34 ⚔ Skirmisher Rush
18 1,630 15:59 35:06 — ⚔ Towers into Archers into Skirms
11 950 20:02 34:14 64:14 ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,000 16,585 15,115 5,700 61,400 63,330
16,190 21,391 6,690 3,800 48,071 55,024
16,085 12,494 10,480 3,350 42,409 51,707
11,340 17,305 7,470 4,320 40,435 41,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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