AoeStats
← MateDu05

Black Forest

509012120Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 78m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Chinese · Russia
837
+13
🇧🇷 Burgundians · Brazil
801
+14
🇪🇨 Persians · Ecuador
777
-14
🇪🇨 Aztecs · Ecuador
750
-28
Player eAPM Actions Feudal Castle Imperial Opening
25 1,997 10:03 21:05 36:11 ⛏ Fast Castle
19 1,525 13:19 32:50 41:14
19 1,481 17:29 23:58 32:26 ⛏ Fast Castle
14 1,081 14:22 21:21 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,335 21,508 34,555 2,675 98,073 104,727
25,545 39,889 25,715 4,170 95,319 136,223
35,290 18,702 22,160 3,275 79,427 122,295
21,500 12,905 18,955 2,305 55,665 67,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.