AoeStats
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Arena

509887557Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 34m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1094
+13
🇹🇼 Italians · Taiwan
1075
+14
🇮🇳 Sicilians · India
1032
+16
🇮🇳 Bohemians · India
1007
+16
🇦🇷 Poles · Argentina
1048
-16
🇵🇪 Spanish · Peru
1039
-15
🇭🇰 Teutons · Hong Kong SAR China
1038
-15
🇦🇷 Huns · Argentina
981
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,111 8:52 17:30 31:29 ⛏ Fast Castle
31 1,060 9:50 21:39 31:12 ⚔ Towers FC
28 939 11:21 15:48 30:01 ⛏ Fast Castle
28 954 11:23 15:26 28:54 ⛏ Fast Castle
27 909 11:28 16:36 30:20 ⛏ Fast Castle
22 753 11:32 19:47 — ⛏ Fast Castle
16 552 11:25 15:21 26:55 ⛏ Fast Castle
15 504 10:32 21:09 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,195 10,290 5,915 1,700 38,100 43,204
14,520 9,165 5,180 1,600 30,465 35,661
13,580 7,615 4,070 850 26,115 31,860
12,010 7,520 2,770 3,000 25,300 30,644
10,840 5,820 2,505 1,400 20,565 22,286
8,375 7,115 2,500 2,485 20,475 21,624
7,500 6,654 3,390 1,595 19,139 19,939
6,630 6,828 825 1,180 15,463 16,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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