AoeStats
← MR.LEcoso

Nomad

510860576Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 4m 20s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1242
+15
🇩🇪 Armenians · Germany
1241
+15
🇵🇪 Burmese · Peru
1206
+17
🇦🇷 Malians · Argentina
1259
-17
🇦🇷 Persians · Argentina
1231
-16
🇦🇷 Italians · Argentina
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 174 — — —
34 147 — — —
31 136 — — —
30 130 — — —
12 53 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 525 50 100 975 525
250 600 0 100 950 294
350 475 0 100 925 186
250 450 0 100 800 152
0 450 0 100 550 10
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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