AoeStats
← MR.LEcoso

Nomad

510611777Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 32m 19s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1300
+12
🇦🇷 Persians · Argentina
1268
+14
🇦🇷 Italians · Argentina
1181
+18
🇦🇷 Persians · Argentina
1241
-16
🇵🇹 Vietnamese · Portugal
1232
-15
🇵🇪 Goths · Peru
1180
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,427 13:26 17:27 — ⛏ Fish Boom FC
33 1,064 13:04 18:05 — ⛏ Fish Boom FC
33 1,069 15:34 20:23 — ⛏ Fish Boom FC
29 940 13:48 19:01 — ⚔ Fish Boom FC into Archers
28 910 27:19 31:06 — ⛏ Fish Boom FC
25 805 13:33 19:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,840 7,315 2,540 1,800 18,495 19,671
6,860 7,643 2,485 300 17,288 18,131
6,050 5,836 2,095 1,500 15,481 16,403
4,950 5,153 1,285 1,715 13,103 13,041
4,600 3,687 860 2,060 11,207 12,566
4,000 3,562 250 400 8,212 9,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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