AoeStats
← MR.LEcoso

Nomad

510607210Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 26m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1288
+12
🇦🇷 Persians · Argentina
1255
+13
🇦🇷 Italians · Argentina
1164
+17
🇹🇷 Magyars · Türkiye
1193
-14
🇹🇷 Vietnamese · Türkiye
1192
-14
🇹🇷 Lithuanians · Türkiye
1187
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,146 12:45 17:20 — ⛏ Fish Boom FC
41 1,090 12:16 20:10 — ⚔ Fish Boom into M@A
36 955 12:23 18:35 — ⛏ Fish Boom FC
27 718 16:05 — — ⚔ Fish Boom into Scouts into Archers
23 616 13:03 17:25 — ⛏ Fish Boom FC
15 411 13:37 20:48 — ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,295 5,360 1,540 300 12,495 14,386
6,480 4,698 670 100 11,948 13,198
4,945 5,265 595 400 11,205 11,553
4,035 4,530 745 750 10,060 10,387
3,675 4,295 1,615 200 9,785 9,632
4,075 5,190 235 100 9,600 10,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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