AoeStats
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Black Forest

507978834Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 96m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Turks · Netherlands
1065
+16
🇦🇷 Hindustanis · Argentina
1064
+16
1034
+17
🇨🇳 Romans · China
1181
-21
🇹🇷 Franks · Türkiye
1033
-15
🇨🇳 Jurchens · China
984
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,936 11:15 15:38 36:26 ⛏ Fast Castle
40 3,816 13:16 17:08 29:07 ⛏ Fish Boom FC
35 3,391 16:07 24:57 48:52 ⚔ Drush into Scouts
27 2,625 11:33 16:19 28:28 ⛏ Fast Castle
23 2,182 14:16 19:54 30:39 ⛏ Fish Boom FC
22 2,119 15:13 21:14 34:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,235 81,662 28,460 7,710 202,067 224,020
94,900 31,858 39,830 4,300 170,888 190,435
57,220 51,670 49,745 7,180 165,815 238,432
64,340 27,056 33,165 3,800 128,361 155,016
45,525 49,607 28,030 4,500 127,662 150,798
27,465 16,630 20,295 1,050 65,440 85,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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