AoeStats
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Arena

507966097Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 39m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Celts · Chile
1105
+12
🇨🇳 Turks · China
1032
+15
🇨🇱 Slavs · Chile
974
+17
1050
-16
🇱🇹 Wei · Lithuania
993
-14
🇨🇱 Bohemians · Chile
989
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,713 12:00 16:49 21:07 ◆ FC into Fast Imp
38 1,468 10:28 15:49 29:57 ⛏ Fast Castle
31 1,211 11:35 17:43 33:13 ⛏ Fast Castle
27 1,042 10:46 15:35 — ⛏ Fast Castle
27 1,053 11:07 17:49 — ⛏ Fast Castle
21 837 11:45 17:00 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,100 12,415 6,550 3,225 35,290 39,478
15,615 7,285 10,495 1,600 34,995 36,891
11,440 9,600 4,075 400 25,515 29,699
7,705 4,690 4,550 0 16,945 22,177
5,705 5,140 935 570 12,350 17,228
5,325 4,434 1,085 1,430 12,274 13,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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