AoeStats
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Coastal Forest

510451216Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 19m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1753
+11
🇲🇽 Wu · Mexico
1743
+12
🇲🇽 Portuguese · Mexico
1660
+15
🇲🇽 Huns · Mexico
1654
+15
🇹🇼 Chinese · Taiwan
1738
-16
🇧🇷 Burgundians · Brazil
1702
-16
🇨🇦 Malians · Canada
1597
-12
🇯🇵 Turks · Japan
1541
-9
Player eAPM Actions Feudal Castle Imperial Opening
77 1,488 9:22 — — ⚔ Fish Boom into Scouts
63 1,215 10:27 16:29 — ⛏ Fish Boom FC
58 1,120 10:06 — — ⚔ M@A into Archers
58 1,111 8:43 — — ⚔ Archer Rush
58 1,124 11:27 16:10 — ⛏ Fish Boom FC into Fire Galleys
48 922 10:04 — — ⚔ Scout Rush
43 822 9:13 — — ⚔ Archer Rush
24 456 13:36 17:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,000 3,125 50 0 9,175 10,219
3,600 3,154 1,920 0 8,674 8,531
3,700 3,507 1,065 195 8,467 8,891
3,485 3,238 1,515 0 8,238 8,290
3,050 3,877 665 100 7,692 9,271
3,100 2,834 1,315 375 7,624 7,508
4,490 2,631 250 0 7,371 8,863
3,900 2,430 575 125 7,030 7,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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