AoeStats
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Black Forest

510409982Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 44m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1552
+14
🇵🇹 Bengalis · Portugal
1538
+15
🇨🇦 Persians · Canada
1514
+16
🇬🇧 Japanese · United Kingdom
1440
+18
🇦🇷 Mongols · Argentina
1538
-17
🇦🇷 Franks · Argentina
1537
-17
🇨🇱 Maya · Chile
1519
-16
🇩🇪 Cumans · Germany
1431
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,280 14:09 31:32 — ⚔ M@A into Towers into Archers
47 2,079 11:25 15:19 30:16 ⛏ Fast Castle
45 2,010 14:03 23:31 37:08 ⚔ M@A FC
42 1,847 10:20 13:43 29:22 ⛏ Fast Castle
38 1,674 11:52 15:44 29:43 ⛏ Fast Castle
34 1,511 11:09 15:20 31:19 ⛏ Fast Castle
32 1,409 13:28 17:36 31:23 ⛏ Fast Castle
31 1,379 10:13 22:26 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,170 13,255 18,445 5,740 82,610 88,373
47,490 10,706 20,855 1,500 80,551 87,434
36,075 21,960 18,320 2,540 78,895 85,963
18,410 27,825 12,410 1,220 59,865 71,344
25,100 20,180 11,560 1,190 58,030 63,029
18,450 23,156 12,960 3,165 57,731 74,537
17,825 16,769 8,670 3,680 46,944 49,348
6,700 6,644 3,795 2,590 19,729 25,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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