AoeStats
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Lombardia

509331177Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 45m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1101
+15
🇩🇪 Magyars · Germany
1089
+15
🇫🇷 Tupi · France
1099
-16
🇫🇷 Burgundians · France
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,816 9:55 20:25 33:44 ⛏ Fast Castle
23 1,062 10:00 18:02 34:20 ⛏ Fast Castle
19 872 11:39 16:22 33:50 ⛏ Fast Castle
18 815 10:01 16:50 31:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,035 17,249 21,810 2,900 73,994 81,746
18,970 17,543 9,335 3,680 49,528 60,384
17,790 16,109 7,640 2,900 44,439 56,063
18,095 7,657 10,005 1,600 37,357 42,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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