AoeStats
← Neepje

Black Forest

506120349Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
922
+15
🇨🇳 Huns · China
855
+17
🇨🇭 Goths · Switzerland
896
-16
🇨🇭 Franks · Switzerland
896
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,006 12:56 17:08 39:17 ⛏ Fast Castle
18 882 14:42 19:36 39:21 ⛏ Fast Castle
14 678 15:36 20:34 — ⛏ Fast Castle
12 558 17:40 27:23 39:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,130 13,992 15,095 1,500 52,717 56,586
19,510 5,648 14,620 545 40,323 41,347
13,915 10,893 7,020 2,280 34,108 43,674
9,450 8,927 2,060 850 21,287 27,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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