AoeStats
← Neepje

Arena

504697276Analyzed
2v2 RM · 27d ago on Sep 6, 2026· 28m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burgundians · Italy
1003
+12
🇮🇹 Cumans · Italy
953
+14
🇨🇭 Turks · Switzerland
909
-13
🇨🇭 Franks · Switzerland
909
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 646 12:19 17:06 — ⛏ Fast Castle
17 492 11:13 15:18 — ⛏ Fast Castle
14 389 12:17 19:17 — ⛏ Fast Castle
12 333 12:04 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,380 5,345 890 200 12,815 14,889
5,835 4,050 1,180 845 11,910 13,630
5,610 2,895 3,300 0 11,805 13,001
4,050 6,000 1,395 100 11,545 16,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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