AoeStats
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Pilgrims

508197872Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 25m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1396
+12
🇫🇷 Britons · France
1353
+13
🇨🇳 Celts · China
1314
-13
🇩🇪 Franks · Germany
1294
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,034 9:00 17:51 — ⛏ Fish Boom into Galleys FC
33 855 10:16 15:55 — ⚔ Fish Boom into Archers FC
23 603 11:07 16:10 — ⛏ Fish Boom into Fire Galleys FC
18 475 10:22 17:34 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,900 6,332 1,945 300 13,477 14,013
5,415 5,021 1,335 1,415 13,186 14,836
3,815 4,845 1,005 1,060 10,725 11,201
2,850 3,881 700 225 7,656 7,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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