AoeStats
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Black Forest

507949754Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 37m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1381
+17
🇮🇳 Mongols · India
1380
+17
🇮🇳 Britons · India
1372
+17
🇨🇳 Khmer · China
1503
-20
🇫🇷 Maya · France
1369
-16
🇦🇷 Jurchens · Argentina
1344
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,917 13:30 17:47 33:06 ⛏ Fish Boom FC
46 1,726 17:19 21:43 — ⛏ Fast Castle
37 1,387 11:19 15:06 29:22 ⛏ Fish Boom FC
33 1,216 13:52 17:19 31:02 ⛏ Fast Castle
33 1,218 10:17 13:25 29:29 ⛏ Fast Castle
24 911 13:38 20:05 34:11 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
28,050 12,505 9,855 4,475 54,885 63,659
14,725 17,967 8,625 4,355 45,672 52,415
21,605 11,888 6,495 2,250 42,238 45,860
13,930 18,784 6,725 1,860 41,299 49,771
11,925 12,200 3,565 885 28,575 32,890
13,800 9,140 2,960 2,060 27,960 31,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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