AoeStats
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Nomad

504490704Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 31m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1423
+13
🇬🇧 Celts · United Kingdom
1347
+16
🇦🇺 Tatars · Australia
1315
+18
🇫🇷 Huns · France
1400
-17
🇫🇷 Vietnamese · France
1390
-17
🇩🇪 Burmese · Germany
1278
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,717 13:36 18:14 — ⛏ Fish Boom FC into Galleys
43 1,342 12:36 21:50 — ⚔ Fish Boom into Drush FC
35 1,103 14:12 18:50 — ⛏ Fish Boom FC
32 1,001 14:49 23:06 — ⚔ Fish Boom FC into Scouts
31 977 12:58 16:34 31:06 ⛏ Fish Boom FC
29 916 13:53 20:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,100 9,435 3,170 1,700 26,405 27,836
8,170 10,170 3,770 200 22,310 23,418
8,405 6,596 3,410 850 19,261 19,649
10,380 5,683 1,790 1,050 18,903 19,814
6,005 4,614 1,940 1,410 13,969 15,365
4,765 5,746 1,095 1,605 13,211 12,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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