AoeStats
← arthur

African Clearing

504484998Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 35m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1491
+13
🇹🇷 Sicilians · Türkiye
1446
+15
🇩🇪 Georgians · Germany
1424
-14
🇫🇷 Italians · France
1414
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,185 13:15 17:15 — ⛏ Fast Castle
36 1,293 13:55 17:29 — ⛏ Fast Castle
29 1,057 12:37 19:41 — ⚔ M@A FC
25 896 12:36 16:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,300 7,608 3,835 1,250 24,993 27,274
10,235 7,655 2,300 950 21,140 21,811
10,825 5,150 2,770 1,900 20,645 22,856
9,115 6,935 2,205 950 19,205 21,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.