AoeStats
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Black Forest

504451822Analyzed
3v3 RM · 27d ago on Sep 5, 2026· 23m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1520
+10
🇫🇷 Britons · France
1497
+11
🇫🇷 Mongols · France
1418
+14
🇫🇷 Goths · France
1427
-13
🇩🇪 Persians · Germany
1386
-12
🇳🇱 Malay · Netherlands
1327
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 1,366 10:50 14:27 — ⛏ Fast Castle
54 1,294 11:39 16:47 — ⛏ Fast Castle
45 1,081 8:11 21:57 — ⚔ Archer Rush
32 760 10:15 — — ⚔ M@A into Scouts
30 716 9:19 — — ⚔ Archer Rush
27 656 11:29 20:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,725 3,023 2,375 100 11,223 11,027
4,150 4,067 2,425 160 10,802 11,602
5,275 3,921 450 555 10,201 10,337
3,400 3,025 1,650 0 8,075 8,685
3,620 3,026 625 375 7,646 8,648
3,790 2,697 390 125 7,002 6,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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