AoeStats
← arthur

Nomad

503116582Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 77m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Sicilians · United Kingdom
1762
+4
🇧🇪 Tatars · Belgium
1575
+10
🇵🇱 Vikings · Poland
1541
+11
🇳🇿 Hindustanis · New Zealand
1584
-14
🇩🇪 Maya · Germany
1405
-7
🇫🇷 Bulgarians · France
1301
-4
Player eAPM Actions Feudal Castle Imperial Opening
57 4,430 13:40 17:21 38:28 ⛏ Fish Boom FC
53 4,098 13:22 17:08 58:05 ⛏ Fish Boom FC
50 3,867 12:06 28:34 41:08 ⚔ Fish Boom into Towers FC
34 2,629 13:38 20:48 45:19 ⚔ Fish Boom into Scouts
28 2,136 12:32 22:33 76:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
27 2,079 12:55 38:41 54:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,770 27,858 31,625 8,220 115,473 129,011
45,200 24,992 31,200 8,290 109,682 113,873
33,235 25,953 11,740 2,690 73,618 86,820
33,290 21,578 9,835 3,510 68,213 73,226
21,305 22,029 11,910 6,085 61,329 67,158
20,200 26,256 5,790 3,775 56,021 55,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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