AoeStats
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Four Lakes

502938713Analyzed
4v4 RM · 1mo ago on Aug 29, 2026· 18m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1435
+13
🇩🇪 Italians · Germany
1431
+13
🇭🇰 Persians · Hong Kong SAR China
1424
+14
🇨🇳 Japanese · China
1344
+17
🇩🇪 Hindustanis · Germany
1397
-15
🇱🇧 Saracens · Lebanon
1382
-15
🇬🇧 Ethiopians · United Kingdom
1364
-14
🇫🇷 Japanese · France
1348
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 962 10:47 — — ⚔ Fish Boom into Archers
45 832 9:49 — — ⚔ Archer Rush
44 826 9:01 17:29 — ⛏ Fish Boom FC
39 731 9:37 — — ⚔ Fish Boom into Scouts
30 565 14:57 — — ⚔ Drush into Fish Boom
30 561 10:23 — — ⚔ Fish Boom into Archers
28 520 10:01 — — ⚔ Fish Boom into Scouts
25 469 10:16 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
5,055 3,955 350 0 9,360 9,860
4,465 3,544 820 125 8,954 8,800
3,350 3,416 1,100 125 7,991 8,223
3,790 3,825 50 0 7,665 8,099
2,925 3,854 820 0 7,599 8,152
2,625 2,958 1,045 0 6,628 7,012
2,845 2,366 50 0 5,261 7,239
2,700 1,552 170 0 4,422 5,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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