AoeStats
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Arena

504803651Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 52m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1104
+12
🇵🇪 Malians · Peru
1097
+13
🇸🇪 Saracens · Sweden
1082
+13
🇺🇸 Celts · United States
1043
-14
🇲🇽 Franks · Mexico
1040
-13
🇲🇽 Vietnamese · Mexico
989
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,731 10:05 14:35 29:53 ⛏ Fast Castle
32 1,677 11:37 17:32 27:50 ⛏ Fast Castle
30 1,565 10:53 15:46 35:03 ⛏ Fast Castle
25 1,301 11:08 16:42 31:54 ⛏ Fast Castle
22 1,137 11:54 16:03 34:25 ⛏ Fast Castle
19 982 11:29 15:14 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,280 28,025 32,400 7,600 106,305 111,251
31,855 22,135 17,265 4,285 75,540 79,509
s
23,980 15,429 21,175 2,730 63,314 68,397
27,665 16,423 11,340 1,955 57,383 67,653
16,665 17,280 9,730 1,520 45,195 60,377
15,550 14,855 2,220 2,085 34,710 35,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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