AoeStats
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MegaRandom

504795968Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 49m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1092
+14
🇨🇱 Wei · Chile
1055
+15
🇫🇷 Vietnamese · France
1048
+46
🇺🇸 Huns · United States
1060
-17
🇲🇽 Franks · Mexico
1055
-15
🇲🇽 Vietnamese · Mexico
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,770 12:53 16:53 44:10 ⛏ Fish Boom FC
36 1,790 13:15 19:43 36:55 ⛏ Fish Boom FC
30 1,491 11:15 16:58 — ⛏ Fast Castle
23 1,120 14:26 20:18 — ⛏ Fish Boom FC
21 1,024 12:27 19:12 36:21 ⛏ Fish Boom
16 775 12:38 20:05 39:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,175 25,854 14,710 2,400 66,139 73,799
24,095 18,178 13,155 1,500 56,928 68,438
23,995 14,908 7,800 3,300 50,003 53,049
19,360 7,905 11,245 1,690 40,200 43,295
12,315 17,670 3,420 885 34,290 40,351
9,955 9,576 1,205 1,445 22,181 24,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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