AoeStats
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MegaRandom

504590372Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 55m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Poles · Lithuania
1105
+15
🇱🇹 Goths · Lithuania
1064
+16
🇱🇹 Inca · Lithuania
1038
+17
🇲🇽 Mongols · Mexico
1113
-17
🇺🇸 Huns · United States
1092
-17
🇲🇽 Vietnamese · Mexico
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 3,005 11:26 23:01 38:39
38 2,085 10:32 14:47 33:51 ⛏ Fast Castle
34 1,911 11:53 23:16 36:42 ⚔ Scout Rush
26 1,422 13:48 42:23 — ⛏ Fast Castle
25 1,407 10:53 23:09 40:48 ⚔ Scout Rush
19 1,077 13:06 18:46 40:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,220 26,485 16,070 5,720 87,495 91,562
33,715 23,720 13,665 2,150 73,250 75,927
38,975 12,265 10,400 2,800 64,440 81,845
23,530 13,646 8,570 2,350 48,096 52,587
18,130 13,529 11,085 1,945 44,689 54,238
8,350 8,024 1,600 1,075 19,049 20,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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