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Arabia

507166523Analyzed
1v1 RM · 14d ago on Sep 16, 2026· 81m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1056
+14
🇺🇸 Poles · United States
1014
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,700 9:52 20:40 37:57 ⚔ Scout Rush
29 2,372 10:39 25:04 39:32 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,305 33,846 8,555 4,320 83,026 85,160
29,775 19,272 23,000 4,325 76,372 81,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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