AoeStats
← MGtheEvil

Arena

511059753Analyzed
2v2 RM · 6h ago on Oct 3, 2026· 54m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Malay · Denmark
781
+17
🇧🇷 Romans · Brazil
752
+19
🇧🇩 Lithuanians · Bangladesh
805
-18
🇧🇩 Maya · Bangladesh
804
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,879 12:34 16:54 36:08 ⛏ Fast Castle
20 1,092 12:27 19:44 36:26
19 1,018 9:58 20:04 32:24 ⛏ Fast Castle
14 738 12:06 18:37 34:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,830 16,970 12,695 1,050 69,545 82,823
27,160 23,245 17,375 1,500 69,280 72,324
28,545 14,525 19,935 3,745 66,750 72,232
14,870 15,285 14,300 1,500 45,955 61,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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