AoeStats
← MGtheEvil

Arena

511057239Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 11m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Turks · Norway
881
+13
🇳🇴 Vikings · Norway
850
+14
🇧🇩 Lithuanians · Bangladesh
818
-13
🇧🇩 Maya · Bangladesh
818
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 453 10:58 — —
24 281 11:23 — —
20 232 11:34 — —
15 178 11:23 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 1,000 50 0 2,650 3,168
1,800 700 0 0 2,500 3,453
1,650 700 50 0 2,400 2,977
1,700 625 70 0 2,395 2,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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